• This is a game that is equally a competition and a collaboration, remember to fairly consider your opponents arguments or points they bring up when you are determining whether the scenario posed by the Chaos Agent, or runic path made by the Runesmith makes sense!


  • Runesmith: Correctly solve five rounds of scenarios posed by the Chaos Agent without running out of power
  • Chaos Agent:  Create five scenarios that stump the Runesmith

Set Up:

  • Choose who is the Chaos Agent and who is the Runesmith
  • Place all the tokens on the board as shown in the guide and give the cards to the Chaos Agent
  • Give two energy to the Chaos Agent and three to the Runesmith


  • At the top of the turn the Chaos Agent chooses the card(s) to play, paying the energy cost indicated in the top left corner.
  • They then create a simple scenario based around the element or essence the card(s) indicates, which you can find on the second box down from the top.
  • The Runesmith then chooses a base, each of which have different modifiers to the amount of energy
  • Next the Runesmith plays the rune tokens into the field of play. Only paths that connect the starting rune to the activation point in the center, taking into account the number of paths needed can be cast.
  • The Runesmith casts their runic path and returns the correct amount of energy to the energy pool, taking into account the different modifiers of the base tokens
  • The Runesmith explains how they interpreted and utilized the runes and runic paths, and together the Chaos Agent and the Runesmith determine whether or not the runic path was successful.
    • If yes, the Runesmith gains 1 energy, plus the energy equal to the amount of runes they played.
    • If no, the Chaos Agent gains 2 energy
  • At the end of a turn both parties receive 1 energy


  • All energy can only be taken from the respective personal energy area, not the larger energy pool.
  • The Chaos Agent can pose whatever scenario they wish, but if the Runemaster believes it to be completely impossible they are allowed to challenge the Chaos Agents decision, stating why they believe it to be impossible.
  • The modifiers of a base token are not put into effect until after the runic path is cast.
  • The total cost of a runic path is determined by the amount of colored tokens on the field of play. Each rune token and colored paths costs 1 energy.
    • White paths do not modify the rune and therefore do not cost any energy
  • The amount and type of runes on the field of play determines how many paths are required. The top two rows of runes can be cast directly from the rune, to the activation point, but if it is in the bottom row it requires to pass through an extra empty node.


Rune Token Elements and Runic Path Effects

  • Earth – Inertia
  • Air – Movement
  • Fire – Disperse
  • Water – Accumulate
  • Chill – Support
  • Warmth – Sustain
  • Light – Change
  • Dark – Preserve
  • Ember – Intensify
  • Clay – Strengthen
  • Smoke – Distort
  • Mist – Shift

Base Tokens and Modifiers

  • Stone – No modifier
  • Glass – Breaks the nodes used for the rest of the game, but the Runesmith gains 3 energy
  • Cloth – Paths have no cost but the Chaos Agent receives 1 energy per path
  • Body – No colored paths can be used, but the Runesmith can take 1 energy from the Chaos Agent
  • Paper – Cost is taken from the energy pool, but the amount of energy spent cannot be used for the remainder of the game




These are the card for the magic system I am planning on creating a game around. These runes can be played in a variety of combinations that can create effects needed to accomplish the tasks given to you, in the event cards that are drawn.


Storm Systems (Migraines)


I chose to adapt the composition of how a tornado is formed into how migraines can come about and what symptoms they create.

I made the tornado the migraine, because like some supercells, some migraines don’t actually fully manifest as migraines and instead just exhibit all of the other symptoms but without the pain.

The bolded words of low sleep, high stress, and muscle tension are the main forces at play in creating and prolonging a migraine. All the other labels are symptoms that can manifest.

Predator-Prey Systems



A compilation of my problems I ran into when I was fiddling around in order to make the foxes and bunnies act differently than the sheep and wolves. I wanted to make the bunnies be able to reproduce faster than the sheep and the foxes to move slower than the wolves.

This lead to the bottom right image where the rabbits reproduced way too quickly and I had forgotten to decrease the max amount of rabbits. That shot was taken about 5 seconds before the program shut down my laptop.


These are screenshots from my successful project, the only way I found that even came close to a balanced ecosystem was to boost the weeds growth to a heightened level, begin with a small amount of rabbits, and to increase the amount of energy gained by the foxes when they ate a rabbit.





For my tree I used the progressing color values of additive color. For additive colors it begins at white. Additive color is what is used with light and digital colors. For primary colors of additive color it uses red, green, and blue because of the color receptors in the eye. The secondary colors are cyan, magenta, and yellow. From there the colors branch out even further.

Visual System and its bugs (Chromostereopsis)


An image enters the eye, passing through first the cornea, then enters through the iris and gets focused through the lens, which is situated behind the iris. This focused light goes through a process called chromatic aberration which separates the light into the colors it is made up. This is focused to the point in the retina that contains 90% of the cones called the fovea. The green coded cones are focused more towards the center whereas the red and blue are more centered around the edges. This is because through the process of chromatic aberration the green hits the center and the blue red waves hit the edges.

Chromosteriposis happens when the frequency of the blue and red hits the same point in the fovea. This causes a binocular effect within the eye which the brain doesn’t know how to interoperate and so it falls back on the only binocular effect that its had used in the past, which is depth perception.